Wednesday, February 29, 2012

Dragon Age Origins pro, help me leveling up my characters.?

I think my characters are so weak. They almost get killed by one fireball. I mean all 4 of my members are about to die after a single fire ball strike. Plus they are on the ground being attacked. But when I'm lucky, I get to beat them without anybody down. This game is like Max payne. I have to save it everytime before a fight and load until I get to be lucky. Is this normal or is my constitution so low ?

My 2mage and rogue's life is about 140~160 My warrior is 250 life.Dragon Age Origins pro, help me leveling up my characters.?
Shiro has given you some really good advice there. I wanted to add/reiterate some things...



You might try 2 warrior w/1 mage 1 rogue. Make sure you're maximizing abilities like threaten/taunt with those warriors (and they have the heaviest/most protective armor possible on). This will focus attention away from your squishy mage, who you really need to keep alive.



Also, make sure if you do this your mage has at least some basic healing spells. Also make the most of herbalism to stock up on healing and lyrium pots and spam the hell out of them if you have to. There's unlimited elfroot, flasks, etc at various vendors, and gold shouldn't be an issue as long as your taking the time to do sidequests and sell unused loot.



You can also stick with 2 mages, 1 warrior 1 rogue, and turn one of your mages into an arcane warrior. You can read many accounts online about how a well built arcane warrior can solo the entire game on the hardest difficulty setting. Try a simple google search for "Dragon Age Arcane Warrior build" to find guides for this.



The only class you should be pumping points into constitution is warrior. Rogues' constitution MIGHT make it into the 20's depending on how your building them, and I'd ALMOST recommend not putting a single point into constitution for your mages, the exception being for some arcane warrior and/or Blood Mage builds. Mages are just so ridiculously weak physically that there's no reason to try to avoid this reality by wasting points in constitution. They exist to deal MASSIVE amounts of damage, to kill quickly and unfortunately sometimes be killed quickly. Again let me say this might not always be the case with arcane warriors and some blood mages. A good tank (warrior) will have constitution well into the 30's and even 40's (by the end of the game), with strength at about the same level (I usually make my warriors have higher strength than constitution, but generally not by too much) and occasionally drop a point into dexterity to make sure they're not missing with every swing of the sword :)



Finally, if you're really having trouble, try 2 mages and 2 warriors, or even 3 mages 1 warrior (assuming your PC is a mage). I find rogues don't do much more damage than a warrior and aren't any better at crowd control than the warrior or mage. Their only real purpose that I could find was traps and chests. Well if you really think about it most locked chests don't have anything of real value, and traps might be a pain in the butt, but a strong tank and a healing spell will allow you to survive any traps thrown your way. If the locked chests drive you nuts, go back with a rogue and open them after you finish the dungeon.



One last thing, opponents are naturally attracted to heavier armor. Make sure you have the heaviest armor possible on your tanks (this includes your possible Arcane Warrior). Don't be tempted to put that chain mail on a rogue or mage (assuming they have enough strength - despite the fatigue limitations), as this may cause more harm than good in the long run.



Anyway, I've "talked" your ear off. Feel free to contact me if you want more help, but hopefully this and the other posters' advice will get you started. Don't give up!!!!Dragon Age Origins pro, help me leveling up my characters.?
Some general tips:

(1) A 2 mage, 1 rogue, 1 warrior party is often considered best; but it depends on how you build each character. In this case, the warrior should be a pure tank.

(2) Learn which stats to raise (and how far) and which you can ignore; the same goes for spells and skills.

(3) Tactics: Learn how to set up tactics for maximum effect. For instance: set up each character to use a health potion every time their health drops below 25%; set mages to use Stone Fist on frozen targets, use lyrium potion when mana drops below 10%, and to heal party members with health below 50%

(4) When setting up tactics, remember to also change the character's behavior from Default to Aggressive (for melee characters), and Ranged (for archers and mages)

(5) Micromanage: Pause a lot to maximize each party member's usefulness. e.g.: When using a melee-rogue, always position them to attack enemies from the rear; Pause when about to use AoE spells, etc.

(6) Lower the difficulty setting; at least until you get the hang on how to handle difficult battles.



If you need more detailed tips, it might be helpful to mention your party's composition: what class your character is, who you bring with you, how you've built up each character, how you've set up tactics, equipment, and how far you've progressed.

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